gloves of endless javelins. does almost nothing. gloves of endless javelins

 
does almost nothinggloves of endless javelins -Tormtor school (Drow of the underdark) for using javelins at melee

So I recently took the Leadership feat and decided as my follower I wanted a dagger thrower/melee specialist who was well rounded in both areas. Ok this is a 3. Take TWF and wear Gloves of the Balanced Hand, max out Wis and get Zen Archery if Wis is higher than Dex. I want to put it all together into a feasible build for use in a campaign I joined recently. Edit: You can enchant 50 of a single ammunition with 1 enchantment. Hopefully anyone knows something about it ^^ Question ONE=> Bladeling (as described in MMII) has resist fire 5 as his natural trait. Should mention: Gold to spend. Hello guy, I in entering a new campain and I whant to make a Ranged,specialist,but i can't think in nothing,some progression idea ? 11 11 14 14 10 9 (my bad dices) I Whas thinking in Rogue 2/figther 2/(assassin maybe) (knife thrower) I. View Profile View Forum Posts Orc in the Playground Join Date Sep 2010. Glove of Taarnahm the Vigilant - makes all thrown weapons have the returning ability This would allow me to have a variety of. I don't know if the concept is based around the throwing rogue, or daggers in particular, but the Gloves of Endless Javelins (MIC, the Manticore item set) can create +1 force javelins as free actions, allowing an endless supply of them. As for details for people to run on, starting level will be 4 and stats are as follows: STR 14 DEX 17 (+1 at 4) CON 15 INT 16 WIS 13 CHA 13. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra damage. . Welcome to Tinker of Fiction, my newest quest in the Worm Fandom. Spoilers. These cords were typically made of either leather or some form of fabric. You can skip the first paragraph if you want. This means that you can only use it for 1 dagger per round. Replies 46I was intrigued by a set of gloves in the Magic Item Compendium, which allows one to make as many +1 Javelins as they want as a free action. #1 Is there a way to make the javelins from gloves of endless javelin finessable? log in or register to remove this ad Jack Simth First Post Mar 3, 2012 #2. (This is for a rogue, so the demolition /. Perhaps combined with the Bloodstorm Blade concept. Negates all penalties when making melee attacks with javelins. Re: Alexander Anderson. HelpI've been planning on a human rogue strength based thrown weapon build (probably javelins? Haven't gotten that sorted out exactly yet). As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. Spoilers. The feat Ranged Weapon Mastery from Player's Handbook 2 gives more damage, and also increases the ranged increment range. Stopped completely cold by things like Forceward. A javelin created by the gloves lasts until you resolve an attack with it or until the end of your turn, whichever comes first. 64,000 for 4 pearls of power (46% discount) Later levels continue to get more expensive, but those extra spells aren't even available through a ring of wizardry. Free action to activate. Need Help? Mon–Fri, 10:00 a. =/ you should make the gloves of endless javelins' projectile graphics glow (just tinted in some bright color) because the description says they are "made of force", rather than a material, conjured weapon another simple idea for a magical javelin is a phasing javelin. Elric VIII. For Cao Cao, For Wei! 2015-03-07, 11:40 PM (ISO 8601) Spoilers. The Fighter capstone lets you get Ranged Weapon Mastery, Greater Weapon Focus, and Improved Critical, and a +6 BAB allows you to get Improved TWF. The gloves of endless javelins already produce +1 javelins, so you just assume the price for the base item, the masterwork property, and the +1 enhancement bonus are already incorporated in the item's price (7000 gp). The concept I'd like to use it for would actually be a Drunken Master (or similar user of Improvised Weapons) to make them stronger. Boots of skating. Human: PB Shot. As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Otherwise, Gloves of Endless Javelins. A javelin created by the gloves lasts until you resolve an attack with it or until the end of your turn, whichever comes first. m. Spells that create temporary weapons, however, cannot be designated as a Chosen Weapon. EDIT: I honestly think that TWF isn't really worth the feat investment on a knife fighter/thower. 2010-10-14, 08:20 AM. Combined with Rapid Shot you'll get five. m. And no AoOs. Gauntlets of destruction (SP) M192. PDA. So here are my three questions. They're a decent backup ranged option for a beat stick, especially with Brutal Throw (precise shot not required because if an ally can enter melee with the enemy, you can too). I would also like to direct you to the Gloves of Endless Javelins (Magic Item Compendium), which gives you infinite force javelins to use, which goes well with the Stormlord ability to provide magical boosts to thrown javelins. Just a couple of questions about Javelins. 2015-11-04, 03:31 PM. This is a dedicated thread for brand new players to ask simple questions in. The Zen Chameleon. 30' range is plenty in the dungeon. So I'm looking at Stormlord in Complete Divine, and one of the requirements says "Patron: Talos". . A javelin created by the gloves lasts until you resolve an attack with it or until the end of your turn, whichever comes first. Ignore DR (and isn't countered by energy resistance either), incorporeality, and iirc also conditions like Wind Wall. Re: Bunko's Bargin Basement (v3. At low levels, the check requires some investment and restrictions, but provides a useful ability; at higher levels, the check is easy, but so is finding a replacement (gloves of endless javelins come to mind). I have a few questions about this item and some general D&D material properties. Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives)Ranged W: ranged, manticore greatsword, meteoric knife, spear of retribution, crystal of return, C: bracers of wind, gauntlets of extended range, gauntlets of throwing, goggles of the ebon hunter, T: bag of boulders, blight stone, S: gloves of endless javelins Reach W: shadowstrike, C: greatreach bracers, reach gauntletsThe hands item gloves of endless javelins (MIC 194) (7,000 gp; 0 lbs. You'll get plenty of daggers off. This got me wondering, what is the most effective way to play a thrower build? Well the build I am working on using a Glove of Endless Javelins that are enhanced with thundering and Shocking so 2d6 per hit. I did not realize this, never made a thrower before, thanks. I believe the sheet there has a custom weapon which is a dagger version of Gloves of Endless Javelins +1 but Gauntlet of Infinite Blades is better anyway I just was unaware of it at the time I made the character. Thrown weapon combat has even weaker support than ranged weapon combat, which is criminally underpowered even if you employ Hank's Energy Bow. The javelins are a free action to draw, and they're made of force. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its…While at work i was brainstorming various builds, and one i thought was fun would be a Throwing build based off of Irish Skirmishers. So. There is nothing wrong in refluffing e. The Threesteel spell has the potential to be a strong, scaleable attack option for a Wiz/Sorc at all levels of play. A guy who wields heavy armor, a cool weapon and lightning and elemental power. I don't particularly want to put returning on them (I'm not even sure that it would work anyway given catching 6-12 a round and then throwing them). View Profile. I'm going to need the Gloves of Endless Javelins just to keep up with the amount of javelins i'm throwing, but then i thought that someone else may have. 5. So. HelpSo, I've been working on this for a few minutes and I'd like for you dude the look it over. Agreed with this. customer. TWF (Its a set of gloves), Rapid Shot, Manyshot (PF version), Palm Thrower Trick and Two with One Blow Trick from Master Thrower PrC Palm Thrower works exactly like Manyshot making each attack count as 2 attacks. 5xStr +1 enhancement bonus to damage. He then brandishes out his Gloves of Endless Javelins and launched 11 force javelins which does damage of: 1d6 + 1 (enhancement) + 6 (inspire courage) + (6d6). 2015-04-20, 01:57 AM. 5e/d20 > Javelin Melee/Ranged build help [3. Also, full divine caster progression, resistances, and a 1/day high-level SLA. These gloves can create +1 javelins made of Force as a free action with unlimited use, for just 7k gp. You can also grab the Gloves of Storing (depending on DM, you may only need. 2015-11-04, 03:31 PM. 3. View Profile View Forum Posts Pixie in the Playground Join Date Oct. Specifically I was considering casting spells on the glove itself to enhance the javelins that come out, much like improving a bow affects the arrows the. Do you need to have quickdraw as a feat to do iterative attacks with javelins if you have the gloves of endless javelins? It is a free action (activation) to cause a +1 javelin of pure force to appear in your hand. Another alternative on the bard side is Stormsinger (Frostburn) which is thematically appropriate for the build. 373gal per javelin, that's 2. 5] Igneel. Business, Economics, and Finance. The sword deals more damage to orcs. I've got gloves of holding for 2 but am still running into problems with the other 34. 5) Warblade 5. Posts (2) Wall (5) kit: dragon shaman kobold . First gives infinite +1 javelins of force; 2nd gives the Far Shot feat, plus +5 spot, and even a 1/day 4-hour buff granting low-light vision and 60' darkvision; and 3rd gives doubled range for thrown weapons. Hey guys, I've read thru Manual of Planes/Interwebs and couldn't get a concrete answer. Race is Human. " The Glove of endless javelins can summon a +1 javelin made of force I have seen several discussions about making attacks with manufactured weapons and then dropping them, throwing them as part of your attack, wielding gnomish quick-razors, and even wielding javelins from the Gloves of Endless Javelins as ways of reliably holding weapons until you want your hands free to make natural weapon attacks. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. Ok I want to build a Thor-esque character or maybe the correct theme is Lightning God or Skyfather design. 6. Gloves of endless javelins also provide an endless supply of +1 javelins as a free action. The modified Gloves of Endless Javelins (MIC p194) is a nice option for throwing based builds. I was invited to play in a Pure Pathfinder game and I want to make a Two-weapon fighter (the combat style, not the class or the archetype specifically), but since I'm not as familiar with PF as I'd like to be I'm wondering what would be the best way to do. Share your thoughts, experiences, and stories behind the art. Zombulian. You can use Summon Monster IV-IX to get Storm Elementals from MM3. Manticore Gloves for infinite force javelins. Piercer Cloak lets you deal +1d6 damage against enemies on lower ground. Pg 194 MIC, Gloves of endless javelins: Create temporary +1 javelins 7K Gp Cheaper than 1 returning Javelin. Area A: explosive sling, fountainhead arrow, meteoric dagger, C: boots of stomping, gauntlets of the blazing arc, gloves of flame, ring of lightning flashes, robe of the inferno, T: blast disk, blast globes, Ehlonna’s seed pouch, exploding spike, harrow rod, rod of frost, strand of acid pearls, strand of lightning, S: helm of wounding sightThis is all along the lines of my plan, which would be Scout-4, Ranger-2, Master Thrower-1 at 7th level, getting both Rapid Shot (from Ranger) and Quick. 6. Also, full divine caster progression, resistances, and a 1/day high-level SLA. These cords were typically made of either leather or some form of fabric. Or check it out in the app stores Home; PopularI ran across an item before that was bracers/armbands that could summon infinite daggers. -Tormtor school (Drow of the underdark) for using javelins at melee. 2016-10-10, 09:23 AM. I am going to be the party's main skill monkey, the only rogue in the party, although we will have a bard, which should wrap up the social skills. Adamantium Bolts +1 (7-40, more against specific targets. i'll talk with the DM about options from Dragon Mag, and if he doesn't want to. What are your thoughts? OversheeThe first is the Gloves of Endless Javelins (MIC). One is an arcane archer focused on single debuffing shots, one is a Wis-centric zen archer, and one focuses on Sighting Gloves for bonus damage. The cheapest way I can think of is: +2 to Heal skill = 400 gp as per "skill bonus" line on page 285 of DMG. With that I would get two-weapon fighting and gloves of endless javelins, and pick up wild cohort for a flying mount instead of obtain/improved familiar. As a side note. Slings were intended to be held with one or two hands and twirled in a circle. There are too many options and paths for me to make a choice without doubting myself (I am fairly new to the game). I know there's a build for an archerficer, but how viable is a knife throwing artificer. 5 per javelin and a total of 346. I have been slowly working on trying to break them out of this mentality. The quiver is a combination of Quiver Of Energy + Gloves Of Endless Javelins + Quiver Of Anriel/Plenty/Lies, to effectively create infinite bolts with an equivalent of +10. Otherwise, it's as AV said. The modified Gloves of Endless Javelins (MIC p194) is a nice option for throwing based builds. Also don't recommend gloves of endless javelins reskinned, I've actually already got that. ", All the Completes (except Complete Champion), PHB1 and 2. Gloves of Endless Javelins [] These gloves allow Zero to conjure Force Javelins at will. Swordbow, great. Stay Logged On. This got me wondering, what is the most effective way to play a thrower build?Well the build I am working on using a Glove of Endless Javelins that are enhanced with thundering and Shocking so 2d6 per hit. T8 gloves have ArPen on them (best dps stat for ferals). Gauntlets of destruction (SP) M192. The returning weapon property lets you make a single attack with a weapon and have the weapon return to the location from which you attacked. Grab more Swordsage levels later on when you'll have a high enough. So on and so on. Is manifesting it. When you activate these gloves, a +1 javelin made of pure force appears in your hand. 5e/d20 > Bladelings, plane of Fire & Javelins. If you can do that play as Ranger/Slayer with TWF style and have just enough dex (13/14) to qualify for point blank shot/rapid shot (quickdraw isn't required). “That sounds really powerful,” I hear you say “What with all the meta-knowledge and possibly. its like 6k for endless +1 javelins made of force (should overcome dr since its force. I know you're not looking for weapons, but if you don't have the feat Quick Draw ( PH 98) and want to mix melee attacks and ranged attack during a full attack, the gloves are cool, and it's a real. Member List; Advanced Search | End | EndSo I'm thinking of some gloves, mostly based of of a combination of: 'Gloves of the Master Strategist' 'Gloves of Object Reading' and 'Gloves of Endless Javelins' my idea is that the powers it requires to make are: Object ReadingMagic Item Compendium Item IndexAs far as I am aware, there are only two examples where the designers didn't catch this: Hank's Energy Bow and the Gloves of Endless Javelins. clvl= characterlevel. NeocitiesOK. 2014-01-16, 06:58 PM. The returning weapon property lets you make a single attack with a weapon and have the weapon return to the location from which you attacked. 5x cost to add it to endless javelins gloves) and goggles of foefinding. 2) Warblade 2. and this is supposed to be a pestige class for paladins. Race is Human. Based on the intent of the gloves, I believe it should effectively supersede the need to have quickdraw, but wanted to confirm. News; Comics; Shop; Forum; Forum Home; FAQ; Community. Throwing Dagger Bandoliers/Sheaths. The main problem I see with the Gauntlet of Infinite Blades is its Swift Action activation. Shocking, I know, but I mostly play OWoD and Rifts. A sling can full attack, but I. So, why 591 of them? That seems a large and arbitrary number. It can produce daggers, but only 1 per round because of its Swift action activation. So, without further adieu I give you: Gloves of Endless Javelins, Improved Price: Varies Body Slot: Hands Activation One round (concentration), and/or Free (command) Weight: - I was looking over using the Gloves of Endless Javelins in a thrower character I want to play and I was wondering if there is any RAW way to improve the javelin that is created by the glove. Though the builds look similar from the outset, they've got some differences. 2017-11-13, 08:20 AM. Any chance your DM would let you remove the swift action component on the Gauntlets of Infinite Blades? Or fluff the Gloves of Endless Javelins to be daggers instead? I'd rather do this by RAW. average of 31. Dose anyone know about or play 3. What's the character you're looking to equip? What does this character need to have, and what will help him do whatever he's built to do? Anything that appears on MIC p234 should be added to another item of the appropriate slot, as it's the same price as having a separate item of that effect but without taking its own item slot. Now, the only method I know of to improve this is via the Stormlord PrC from Complete Divine. Keeping it to the 200k market value to be non-epic is about. Once a high speed of twirling was released, the wielder would then launch their projectile at an. So I'm looking for the cheapest way to get magic items to provide the following: - unlimited ammunition - sufficient food and water for adventurers - anything else that people don't really want to track Custom items allowed, pending my own approval. My friend ran a version of Paladin Anderson not that long ago he use a variant of the gloves of endless javelin that produced Silver Short Swords instead of Force Javelins and used Brutal Throw and Throw Anything. They are made of win for thrower rogues. Soulknife would be interesting. ) makes a +1 javelin made of force appear in your hand as a free action. e. nerghull. M61. Or end the ethereal jaunt to loot the corpse and then reactivate it to walk out through the walls. The first is the Gloves of Endless Javelins (MIC). I know I want to make a throwing character, but I cannot decide if I want to do something like a mystic ranger/stormlord/master thrower or some sort of rogue/whisperknife/master thrower. Your endless force javelins are now +3 Shocking, Thundering, Shocking Burst force javelins. . A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One…Scan this QR code to download the app now. Still, an infinite number of +3 thundering shocking burst force javelins is nothing to. Show All; Hide All - Top - End - #8. 2. If you want it because of style and still be somewhat usefull, consider to base the damage on the used spell for crafting it. Business, Economics, and Finance. The change here would be. Gloves of Endless Javelins Monk's Belt Other slots open This cleric needs to be a very capable healer. Show All. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. to 5:00 p. Gauntlet of Infinite Blades is in the MIC, but it's inferior to the Gloves of Endless Javelins. His eyepatch should be a Cowl of Warding from Magic of Faerun, adapted to the face/goggles spot. 2nd character, first time cleric. NPC: A strong flying creature such as a Dragonkin with TWF, Gloves of Endless Javelins, and Brutal Throw. 2-3. Thrown weapons are just less cost-effective to improve than missile-fire devices and ammunition as you go up in level, but they can still do respectable damage. hi there Playgrounders. i'd suggest getting gloves of endless javelins from MIC. Efficient Quiver. Also, thrown weapons are something. Palm Throw and Weak Spot are worth it. Feat: Weapon Focus Javelin. qlvl= quality lvl. i,m kinda in disscussion with my dm about it. AnarchialOne. So, without further adieu I give you: Gloves of Endless Javelins, Improved Price: Varies Body Slot: Hands Activation One round (concentration), and/or Free (command) Weight: -In the course of their travels, The Party has encountered a variety of things that bear closer investigation and has discovered many things that must be done:To get into the prestige class vassal of bahamut, you have to kill a juvenile or older evil dragon. essentially making my character look like the picture of the master thrower, regardless of the fact that he uses gloves of endless javelins daggers. can hit ethereal things, so no 20% miss while blinking)? And when TWF. Hi there, I am trying to figure out a way to be able to do more than one attack in a round with a mounted throwing build using the Retooled Ranger, which uses one of the 'infinite throwables' items from the magic item compendium for ammunitionThe 10th level ability says elemental conflagration but the text only has something called storm of elemental fury. You are on the deck of the Santiago, the longship you've been aboard for almost three weeks, and are now but a few hours from your destination. I am playing a Cloistered Cleric (PF) 5/Stormlord 5//Ranger 10 I am going to focus him as a bit of a well informed combatant who uses the Stormlords enhancements on the Glove of Endless Javelins to give them a lightning bolt like feel. 5, Gloves of Endless Javelins. Dagroth. HelpI always like the force javelin option from MIC, can't remember the exact name of the gloves right now but they are part of the armor of the manticore set and allow you to summon javelins of force as a free action. . Gloves worth 2000 gold in the MiC that doubles your throwing distance. Consider a +1 distance greatax for a nice cushy 40ft range increment or a +1 distance spear for distance shots (80ft). These gloves can create +1 javelins made of Force as a free action with unlimited. These have hit (which is easily capped for ferals), and using these + 4T8 bonus means you use the T8 chest which has hit as well. Now i know that Ranged in general is best when paired with precision damage, so i was thinking Scout into Master Thrower. I know you're not looking for weapons, but if you don't have the feat Quick Draw ( PH 98) and want to mix melee attacks and ranged attack during a full attack, the gloves are cool, and it's a real reason. Most of the "create a magical damage effect" items from the MIC are limited to a number of times per day (to limit how powerful they are) so it is not actually a good source for these. How quickly can you get your hands on a pair of Gloves of Endless Javelins (7000 GP, MIC p. I'm thinking with the weapons Falchion Keen undead bane with the undead crystal Falchion Keen evil outsider holy with the other crystal, forgot name atm 4 javelins (eventually) Spellstoring and return crystal Quick Draw and Two-Weapon Fighting with amenta-wrapped javelins gives better range, but slightly less damage. " The Glove of endless javelins can summon a +1 javelin made of forceI have seen several discussions about making attacks with manufactured weapons and then dropping them, throwing them as part of your attack, wielding gnomish quick-razors, and even wielding javelins from the Gloves of Endless Javelins as ways of reliably holding weapons until you want your hands free to make natural weapon attacks. 5e/d20 > Quick Draw item? PDA. d100 Item Page; 1. I have great wis and cha scores. " So I'm. So I advice you to talk to your DM. Spells that create temporary weapons, however, cannot be designated as a Chosen Weapon. This is the OOC thread for the Masters of the Nine Swords game; the IC thread is here PlayerCharacter BelGarethAbd al-Aziz StackTorog Three-Mountains On Vacation DrK4 of 9 mrcarter11Belcor TekHedKoanGloves of Endless Javelins? This or buying a ton of Shuriken and having them Greater Magic Weapon'd for enhancement bonuses if you're wanting to use Palm Throw. And if Devlin's Ring (being 3rd party and generating mundane arrows) is not 'spell effect'-ish enough, you could try to get a variant of Gloves of Endless Javelins (MiC 194, 7,000 gp). Basically, my character is a throwing specialist, throwing 4 weapons in a round at lvl 5, and even more at higher lvl. Gloves of Endless Javelins Monk's Belt Other slots open This cleric needs to be a very capable healer. These particular weapons negate all DR and hit incorporeal targets perfectly. For items, I'm mostly concerned with getting an infinite source of daggers. His eyepatch should be a Cowl of Warding from Magic of Faerun, adapted to the face/goggles spot. Ice weighs about 7. Basically, for 7000 gp, those make as many temporarily lasting +3-equivalent javelins as you'd please, and it should be easy to get a ruling that you could put personal weapon augmentation into the gloves. We would like to show you a description here but the site won’t allow us. The spell. 4. Hide armor. 5 Base Classes The Beastmaster: Similar to a druid, with far less spellcasting, and far more animals tearing your opponents into small pieces. Can I get some suggestions of wands/potions/items to spend it on? I know there are a couple of item threads here but my search-fu is failing me. Bonus: Quickdraw. "Well, any questions?" The gruff dwarf captain in front of you leans back, chewing his tobacco. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives) Ranged W: ranged, manticore greatsword, meteoric knife, spear of retribution, crystal of return, C: bracers of wind, gauntlets of extended range, gauntlets of throwing, goggles of the ebon hunter, T: bag of boulders, blight stone, S: gloves of endless javelins Reach W: shadowstrike, C: greatreach bracers, reach gauntlets The hands item gloves of endless javelins (MIC 194) (7,000 gp; 0 lbs. Hi Playgrounders, I'm currently making a Whisper Gnome Fighter/Rogue going into Masterthrower. While a +1 returning shocking javelin is also 18,000 gp and is much worse. (I should note that creatures in campaigns that I DM that throw weapons tend to rely on the aforementioned glove of endless javelins. CryptoGet the two-handed fighter a composite bow or gloves of endless javelins or something as a backup weapon, and/or flight via items (even if it's just a potion of fly). Thrown weapon combat has even weaker support than ranged weapon combat, which is criminally underpowered even if you employ Hank's Energy Bow. You just need to talk to your DM about changing it from javelins to daggers and you're set :smallsmile: Planecaster. For tripping people up and stuff. Thor kind of but I did see the Stormlord ideas posted before and the idea of launching lightning bolts (Electricity enhanced Javelins) is just badass. Build so far: Fighter 1 / Rogue 5Before I get to my question, yes, I know this is going for extreme munchkin. The Gauntlet of Infinite Blades (MIC p101), however sucks since it uses up a swift action which means only one dagger per round. We've started over! So don't try posting here. Gloves of Endless Javelins MIC : Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two. Now remember Javelins are 2 lbs for medium creatures and 4 lbs for large. 194)? Logged Quote from: Kethrian on November 02, 2012, 11:01:20 AMEdit: gloves of endless javelins (MIC 194) seem like one good. Hello! I have a great idea for a new character. Get a pair and never look back as you slowly become able to fling invisible bolts of +3 Shocking Burst Javelins of force. 5 item, I don't think they were reproduced in pathfinder, And yes, I was including. If at all possible, I'd recommend a Master Thrower/Stormlord build, but it would be very feat intensive, and the 3rd level divine casting would essentially be wasted. Prices por favor? Galen. Javalin Artificer w/Gloves of Endless Javelins? (Read 7715 times) 0 Members and 1 Guest are viewing this topic. Very handy and very cheap. M78. Do you need to have quickdraw as a feat to do iterative attacks with javelins if you have the gloves of endless javelins? It is a free action (activation) to cause a +1 javelin of pure force to appear in your hand. 2M subscribers in the DnD community. And a small bit of vomit comes up when I see a character called a 'toon'. Gloves of the Balanced Hand MIC: Gives you Improved Two-Weapon Fighting for free, useful if you're going to use thrown weapons. Vizzerdrix. 3) Warblade 3. For magic items, I could recommend Gloves of Endless Javelins, Helm of the Hunter, and Gauntlets of Extended Range. Now Rapidshot says all take a -2 but grants me a 4th attack right?Business, Economics, and Finance. 2013-12-02, 07:07 PM. With the feat, its ruled that i need to throw the Javelin i made the original melee attack with. Level 4 costs: 100,000 for ring of wizardry. It can produce daggers, but only 1 per round because of its Swift action activation. Specifically I was considering casting spells on the glove itself to enhance the javelins that come out, much like improving a bow affects the arrows the. This would seem to indicate that the javelin is in fact an object, due to traditional javelins being objects. A lot of the party members have the mentality they can do suicidal things and because I am the divine caster its my job to save them instead of playing combat smarter. A character I'm making will be taking TWF and Double Wand Wielder as his main offens, but I want to have a ranged weapon backup. 5 or the brutal throw feat, and you don't even need dex. The build. What are some of the ways that I could make this happen in an awesome way? :P I was thinking of throwing Shadowdancer in there as well, just for fun (and I like the thought of being able to teleport through. 1. Thanks! I don't know if the concept is based around the throwing rogue, or daggers in particular, but the Gloves of Endless Javelins (MIC, the Manticore item set) can create +1 force javelins as free actions, allowing an endless supply of them. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). Also friendly. I'm making a cleric with a level in material class, likely barbarian. I'm perferctly fine doing DMM: Persist Divine Power among other spells but no Nightstick abuse. 2010-06-05, 07:52 PM. Member List; Forum Actions. True the bracers use your swift action and the. Can said Bladeling live without spontaneously combusting on a Fire Plane? or do I. 2010-06-05, 07:52 PM. Str characters can take Brutal Throw and be decent with javelins (and wear Gloves of Endless Javelins even). However, his space and reach remain those of a creature of his actual size. I'd suggest putting PF Throwing Build? or somesuch in the title to better solicit that knowledge. If you can do that play as Ranger/Slayer with TWF style and have just enough dex (13/14) to qualify for point blank shot/rapid shot (quickdraw isn't required). Why throw 1d3 daggers when you could be throwing 1d4+1 lightning bolts that materialize in your hands?Gloves of endless javelins create a +1 javelin of force every time you need one, they overcome DR/magic and hit incorporeal and ethereal opponents unerringly, and you never have to worry about buying thrown weapons. so who can help us with thisGloves of Endless Javelins (MIC p. A creature entering that square would get attacked by the caltrops as normal, and since he's being attacked in a square with unstable footing, per the Balance rules he's considered flat-footed on the caltrops attack. Then I looked at Radiant Servant of Pelor and it says "Special: Must have Pelor as patron deity. So I'm building a gestalt soulknife//rogue/master thrower/whisper knife for a level 20 game and I'm down to about 15k gp left to spend. comThis is a pseudo-optimization thread. The Seeds of Paradise (3. (race: halfling) Problem here is that without dealing SA (5d6 by now) he really sucks hard at dmg dealing. Stuff from MIC: Medal of Gallantry (throat slot) is 1350gp, gives untyped +2 Diplomacy/-2 Bluff, CL3 Quickened sanctuary 3/day but you take penalties if you break it by attacking. Notable non-examples are the Spool of Endless Rope, Bag of Endless Caltrops, Everfull Mug, and Murylnd's Spoon, all of which suggest that they are unlimited, but are certainly not. - AerlockGet the Fiery Fist line of feats from PH2 and a set of Gloves of Endless Javelins in MIC but which create lightning bolt shaped javelins of force, and maybe a circlet of blasting (or make it goggles/lenses, the rays come out of his eyes) for a more complete master-of-elements theme. Firstly, it is dex damage, and you could do just as well with maximize spell as with twin, oh well. ) Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. Before I search through both the books item by item does anyone know of any magic items that are offensive in nature? reserve feats are not in play so something that allows constant damage throughout the day preferable in a ranged touch style or aoeBlood storm blade nicely gets around the lots of weapon issue with thrown weapons. A straightforward lace pattern runs down the arm and onto the back of the. Class features definitely do skew things. The Gloves of Endless Javelins (in this case modified to daggers) are a Free action to use, meaning they can be used as many times in a round as needed. 2-3. And if you really want to throw stuff, check out Bloodstorm Blade in Tome of Battle. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. Otherwise, it's as AV said. The second item is the Gauntlet of Infinite Blades (MIC). These fingerless gloves are worked from the arm towards the hand, with a gusset thumb.